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|genre=Survival horror |modes=Single-player }} is a survival horror video game for the PlayStation published by Konami and developed by Team Silent, a Konami Computer Entertainment Tokyo group. The first installment in the ''Silent Hill'' series, the game was released in North America in January 1999, and in Japan and Europe later that year. ''Silent Hill'' uses a third-person view, with real-time 3D environments. To mitigate limitations of the hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of ''Silent Hill'' is an "everyman". The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending. ''Silent Hill'' received positive reviews from critics on its release and was commercially successful. It is considered a defining title in the survival horror genre, moving away from B movie horror elements, toward a psychological style of horror emphasizing atmosphere.〔 Various adaptations of ''Silent Hill'' have been released, including a 2001 visual novel, the 2006 feature film ''Silent Hill'', and a 2009 reimagining of the game, titled ''Silent Hill: Shattered Memories''. The game was followed by ''Silent Hill 2'' in 2001. ==Gameplay== The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter, Cheryl. ''Silent Hill''s gameplay consists of combat, exploration, and puzzle-solving. The game uses a third-person view, with the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas. This is a change from older survival horror games, which constantly shifted through a variety of camera angles. Because ''Silent Hill'' has no heads-up display, the player must consult a separate menu to check Harry's "health". If a DualShock controller is used a heart beat rhythm can be felt signifying that the player is at low health. Harry confronts monsters in each area with both melee weapons and firearms. An ordinary man with minimal experience with firearms, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting.〔 His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady. A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of static.〔 The player can locate and collect maps of each area, stylistically similar to tourist maps. Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest. Visibility is mostly low due to fog〔 and darkness; the latter is prevalent in the "Otherworld".〔 The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet.〔 Navigating through Silent Hill requires the player to find keys and solve puzzles.〔 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Silent Hill (video game)」の詳細全文を読む スポンサード リンク
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